Button#

Import#

import { Button } from 'bumbag-native';

Usage#

Basic usage#

Default
Editable example

Due to the nature of React Native's styling system, text styles are not inherited to the children. If you want to have more customised button text, consider using Button.Text which will inherit the styles of the button.

Hello
World
Editable example

Colors#

Colors can be added to a button with the palette prop.

Default
Primary
Secondary
Success
Danger
Warning
Editable example

Variants#

Default
Outlined
Ghost
Link
Editable example

Icons#

You can add icons to your buttons with the iconBefore or iconAfter prop.

Note: To use button icons, you will need to follow the instructions to set up icons with Bumbag Native.

Copy
Edit
Continue
Info
Editable example

Loading#

To indicate a button is loading, use the isLoading prop.

Hello world
Hello world
Editable example

Outlines#

An outline can be placed on a button by assigning "outlined" to the variant prop.

Primary
Secondary
Success
Danger
Editable example

Ghost#

To have a button of minimal appearence, use the assign "ghost" to the variant prop.

Default
Primary
Success
Danger
Warning
Editable example

Sizes#

Buttons are available in four different sizes and can be added with a size prop.

Small
Default
Medium
Large
Editable example

Links#

A button can appear as a link with no styling by assigning "link" to the type prop.

Default
Editable example

Static#

To make a button non-interactable, add the isStatic prop.

Static
Editable example

Disabled#

To indicate a button as disabled, use the disabled prop.

Default
Primary
Success
Danger
Warning
Editable example

Sets#

To display a set of buttons, use the <Set> component.

Button 1
Button 2
Editable example

Group#

Button 1
Button 2
Button 3
Editable example

Props#

Button Props#

iconAfter

string
  | IconDefinition
  | { viewBoxHeight: number; viewBoxWidth: number; paths?: string[]; tree?: any[]; }

Icon that appears on the right side of the button.

iconAfterProps

{
  animated?: boolean;
  top?: string | number | {
    [key: string]: string
  }; right?: string | number | {
    [key: string]: string
  }; bottom?: string | number | {
    [key: string]: string
  }; left?: string | number | {
    [key: string]: string
  }; ... 588 more ...;
  useOriginalFill?: boolean;
}

iconBefore

string
  | IconDefinition
  | { viewBoxHeight: number; viewBoxWidth: number; paths?: string[]; tree?: any[]; }

Icon that appears on the left side of the button.

iconBeforeProps

{
  animated?: boolean;
  top?: string | number | {
    [key: string]: string
  }; right?: string | number | {
    [key: string]: string
  }; bottom?: string | number | {
    [key: string]: string
  }; left?: string | number | {
    [key: string]: string
  }; ... 588 more ...;
  useOriginalFill?: boolean;
}

isLoading boolean

Adds a loading indicator to the button.

isStatic boolean

Makes the button not interactable.

palette

"default"
  | "primary"
  | "secondary"
  | "success"
  | "danger"
  | "warning"
  | (string & {})

size

"default"
  | (string & {})
  | "small"
  | "medium"
  | "large"

spinnerProps

Pick<CSSProperties, "top"
  | "right"
  | "bottom"
  | "left"
  | "color"
  | "_hover"
  | "_hoveractive"
  | "_focus"
  | "_active"
  | "_visited"
  | "_disabled"
  | "_groupHover"
  | ... 511 more ...
  | "zIndex"> & ... 4 more ... & LocalSpinnerProps

Custom props for the isLoading spinner.

throttle number | boolean

Sets a throttle for the press event (onPress) to be only invoked at most once every x milliseconds.

type "submit" | "reset" | "button"

Inherits React Native's TouchableOpacity props

activeOpacity number

Determines what the opacity of the wrapped view should be when touch is active. Defaults to 0.2

delayLongPress number

Delay in ms, from onPressIn, before onLongPress is called.

delayPressIn number

Delay in ms, from the start of the touch, before onPressIn is called.

delayPressOut number

Delay in ms, from the release of the touch, before onPressOut is called.

disabled boolean

If true, disable all interactions for this component.

hitSlop Insets

This defines how far your touch can start away from the button. This is added to pressRetentionOffset when moving off of the button. NOTE The touch area never extends past the parent view bounds and the Z-index of sibling views always takes precedence if a touch hits two overlapping views.

onBlur (e: NativeSyntheticEvent<TargetedEvent>) => void

When accessible is true (which is the default) this may be called when the OS-specific concept of "blur" occurs, meaning the element lost focus. Some platforms may not have the concept of blur.

onFocus (e: NativeSyntheticEvent<TargetedEvent>) => void

When accessible is true (which is the default) this may be called when the OS-specific concept of "focus" occurs. Some platforms may not have the concept of focus.

onLayout (event: LayoutChangeEvent) => void

Invoked on mount and layout changes with {nativeEvent: {layout: {x, y, width, height}}}

onLongPress (event: GestureResponderEvent) => void

onPress (event: GestureResponderEvent) => void

Called when the touch is released, but not if cancelled (e.g. by a scroll that steals the responder lock).

onPressIn (event: GestureResponderEvent) => void

onPressOut (event: GestureResponderEvent) => void

style

false
  | ViewStyle
  | RegisteredStyle<ViewStyle>
  | RecursiveArray<false
  | ViewStyle
  | RegisteredStyle<ViewStyle>>

//FIXME: not in doc but available in examples

pressRetentionOffset Insets

When the scroll view is disabled, this defines how far your touch may move off of the button, before deactivating the button. Once deactivated, try moving it back and you'll see that the button is once again reactivated! Move it back and forth several times while the scroll view is disabled. Ensure you pass in a constant to reduce memory allocations.

testID string

Used to locate this view in end-to-end tests.

hasTVPreferredFocus boolean

(Apple TV only) TV preferred focus (see documentation for the View component).

tvParallaxProperties

{
  enabled?: boolean;
  shiftDistanceX?: number;
  shiftDistanceY?: number;
  tiltAngle?: number;
  magnification?: number;
  pressMagnification?: number;
  pressDuration?: number;
  pressDelay?: number;
}

(Apple TV only) Object with properties to control Apple TV parallax effects.

enabled: If true, parallax effects are enabled. Defaults to true. shiftDistanceX: Defaults to 2.0. shiftDistanceY: Defaults to 2.0. tiltAngle: Defaults to 0.05. magnification: Defaults to 1.0. pressMagnification: Defaults to 1.0. pressDuration: Defaults to 0.3. pressDelay: Defaults to 0.0.

touchSoundDisabled boolean

If true, doesn't play a system sound on touch.

accessible boolean

When true, indicates that the view is an accessibility element. By default, all the touchable elements are accessible.

accessibilityActions

readonly Readonly<{ name: string; label?: string; }>[]

Provides an array of custom actions available for accessibility.

accessibilityLabel string

Overrides the text that's read by the screen reader when the user interacts with the element. By default, the label is constructed by traversing all the children and accumulating all the Text nodes separated by space.

accessibilityRole

"none"
  | "text"
  | "search"
  | "button"
  | "link"
  | "menu"
  | "alert"
  | "checkbox"
  | "radio"
  | "image"
  | "keyboardkey"
  | "adjustable"
  | "imagebutton"
  | "header"
  | "summary"
  | "combobox"
  | ... 10 more ...
  | "toolbar"

Accessibility Role tells a person using either VoiceOver on iOS or TalkBack on Android the type of element that is focused on.

accessibilityState AccessibilityState

Accessibility State tells a person using either VoiceOver on iOS or TalkBack on Android the state of the element currently focused on.

accessibilityHint string

An accessibility hint helps users understand what will happen when they perform an action on the accessibility element when that result is not obvious from the accessibility label.

accessibilityValue AccessibilityValue

Represents the current value of a component. It can be a textual description of a component's value, or for range-based components, such as sliders and progress bars, it contains range information (minimum, current, and maximum).

onAccessibilityAction (event: AccessibilityActionEvent) => void

When accessible is true, the system will try to invoke this function when the user performs an accessibility custom action.

accessibilityLiveRegion "none" | "assertive" | "polite"

Indicates to accessibility services whether the user should be notified when this view changes. Works for Android API >= 19 only. See http://developer.android.com/reference/android/view/View.html#attr_android:accessibilityLiveRegion for references.

importantForAccessibility "auto" | "yes" | "no" | "no-hide-descendants"

Controls how view is important for accessibility which is if it fires accessibility events and if it is reported to accessibility services that query the screen. Works for Android only. See http://developer.android.com/reference/android/R.attr.html#importantForAccessibility for references.

Possible values: 'auto' - The system determines whether the view is important for accessibility - default (recommended). 'yes' - The view is important for accessibility. 'no' - The view is not important for accessibility. 'no-hide-descendants' - The view is not important for accessibility, nor are any of its descendant views.

accessibilityElementsHidden boolean

A Boolean value indicating whether the accessibility elements contained within this accessibility element are hidden to the screen reader.

accessibilityViewIsModal boolean

A Boolean value indicating whether VoiceOver should ignore the elements within views that are siblings of the receiver.

onAccessibilityEscape () => void

When accessibile is true, the system will invoke this function when the user performs the escape gesture (scrub with two fingers).

onAccessibilityTap () => void

When accessible is true, the system will try to invoke this function when the user performs accessibility tap gesture.

onMagicTap () => void

When accessible is true, the system will invoke this function when the user performs the magic tap gesture.

accessibilityIgnoresInvertColors boolean

https://reactnative.dev/docs/accessibility#accessibilityignoresinvertcolorsios

Inherits Box props

animated boolean

children

string
  | number
  | boolean
  | {}
  | ReactElement<any, string
  | ((props: any) => ReactElement<any, string
  | ...
  | (new (props: any) => Component<any, any, any>)>)
  | (new (props: any) => Component<...>)>
  | ReactNodeArray
  | ReactPortal
  | ((props: BoxProps) => ReactNode)

alignX "right" | "left" | "center"

alignY "top" | "bottom" | "center"

altitude string

variant string

colorMode string

overrides

{
  altitudes?: AltitudesThemeConfig;
  borders?: BordersThemeConfig;
  borderRadii?: BorderRadiiThemeConfig;
  breakpoints?: {
    ...
  }; ... 39 more ...;
  ToastManager?: ToastManagerThemeConfig;
}

elementRef ((instance: any) => void) | RefObject<any>

themeKey string

Inherits React Native's View props

pointerEvents "auto" | "none" | "box-none" | "box-only"

In the absence of auto property, none is much like CSS's none value. box-none is as if you had applied the CSS class:

.box-none { pointer-events: none; } .box-none * { pointer-events: all; }

box-only is the equivalent of

.box-only { pointer-events: all; } .box-only * { pointer-events: none; }

But since pointerEvents does not affect layout/appearance, and we are already deviating from the spec by adding additional modes, we opt to not include pointerEvents on style. On some platforms, we would need to implement it as a className anyways. Using style or not is an implementation detail of the platform.

removeClippedSubviews boolean

This is a special performance property exposed by RCTView and is useful for scrolling content when there are many subviews, most of which are offscreen. For this property to be effective, it must be applied to a view that contains many subviews that extend outside its bound. The subviews must also have overflow: hidden, as should the containing view (or one of its superviews).

nativeID string

Used to reference react managed views from native code.

collapsable boolean

Views that are only used to layout their children or otherwise don't draw anything may be automatically removed from the native hierarchy as an optimization. Set this property to false to disable this optimization and ensure that this View exists in the native view hierarchy.

needsOffscreenAlphaCompositing boolean

Whether this view needs to rendered offscreen and composited with an alpha in order to preserve 100% correct colors and blending behavior. The default (false) falls back to drawing the component and its children with an alpha applied to the paint used to draw each element instead of rendering the full component offscreen and compositing it back with an alpha value. This default may be noticeable and undesired in the case where the View you are setting an opacity on has multiple overlapping elements (e.g. multiple overlapping Views, or text and a background).

Rendering offscreen to preserve correct alpha behavior is extremely expensive and hard to debug for non-native developers, which is why it is not turned on by default. If you do need to enable this property for an animation, consider combining it with renderToHardwareTextureAndroid if the view contents are static (i.e. it doesn't need to be redrawn each frame). If that property is enabled, this View will be rendered off-screen once, saved in a hardware texture, and then composited onto the screen with an alpha each frame without having to switch rendering targets on the GPU.

renderToHardwareTextureAndroid boolean

Whether this view should render itself (and all of its children) into a single hardware texture on the GPU.

On Android, this is useful for animations and interactions that only modify opacity, rotation, translation, and/or scale: in those cases, the view doesn't have to be redrawn and display lists don't need to be re-executed. The texture can just be re-used and re-composited with different parameters. The downside is that this can use up limited video memory, so this prop should be set back to false at the end of the interaction/animation.

focusable boolean

Whether this View should be focusable with a non-touch input device, eg. receive focus with a hardware keyboard.

shouldRasterizeIOS boolean

Whether this view should be rendered as a bitmap before compositing.

On iOS, this is useful for animations and interactions that do not modify this component's dimensions nor its children; for example, when translating the position of a static view, rasterization allows the renderer to reuse a cached bitmap of a static view and quickly composite it during each frame.

Rasterization incurs an off-screen drawing pass and the bitmap consumes memory. Test and measure when using this property.

isTVSelectable boolean

(Apple TV only) When set to true, this view will be focusable and navigable using the Apple TV remote.

tvParallaxShiftDistanceX number

(Apple TV only) May be used to change the appearance of the Apple TV parallax effect when this view goes in or out of focus. Defaults to 2.0.

tvParallaxShiftDistanceY number

(Apple TV only) May be used to change the appearance of the Apple TV parallax effect when this view goes in or out of focus. Defaults to 2.0.

tvParallaxTiltAngle number

(Apple TV only) May be used to change the appearance of the Apple TV parallax effect when this view goes in or out of focus. Defaults to 0.05.

tvParallaxMagnification number

(Apple TV only) May be used to change the appearance of the Apple TV parallax effect when this view goes in or out of focus. Defaults to 1.0.

onStartShouldSetResponder (event: GestureResponderEvent) => boolean

Does this view want to become responder on the start of a touch?

onMoveShouldSetResponder (event: GestureResponderEvent) => boolean

Called for every touch move on the View when it is not the responder: does this view want to "claim" touch responsiveness?

onResponderEnd (event: GestureResponderEvent) => void

If the View returns true and attempts to become the responder, one of the following will happen:

onResponderGrant (event: GestureResponderEvent) => void

The View is now responding for touch events. This is the time to highlight and show the user what is happening

onResponderReject (event: GestureResponderEvent) => void

Something else is the responder right now and will not release it

onResponderMove (event: GestureResponderEvent) => void

The user is moving their finger

onResponderRelease (event: GestureResponderEvent) => void

Fired at the end of the touch, ie "touchUp"

onResponderStart (event: GestureResponderEvent) => void

onResponderTerminationRequest (event: GestureResponderEvent) => boolean

Something else wants to become responder. Should this view release the responder? Returning true allows release

onResponderTerminate (event: GestureResponderEvent) => void

The responder has been taken from the View. Might be taken by other views after a call to onResponderTerminationRequest, or might be taken by the OS without asking (happens with control center/ notification center on iOS)

onStartShouldSetResponderCapture (event: GestureResponderEvent) => boolean

onStartShouldSetResponder and onMoveShouldSetResponder are called with a bubbling pattern, where the deepest node is called first. That means that the deepest component will become responder when multiple Views return true for *ShouldSetResponder handlers. This is desirable in most cases, because it makes sure all controls and buttons are usable.

However, sometimes a parent will want to make sure that it becomes responder. This can be handled by using the capture phase. Before the responder system bubbles up from the deepest component, it will do a capture phase, firing on*ShouldSetResponderCapture. So if a parent View wants to prevent the child from becoming responder on a touch start, it should have a onStartShouldSetResponderCapture handler which returns true.

onMoveShouldSetResponderCapture (event: GestureResponderEvent) => boolean

onStartShouldSetResponder and onMoveShouldSetResponder are called with a bubbling pattern, where the deepest node is called first. That means that the deepest component will become responder when multiple Views return true for *ShouldSetResponder handlers. This is desirable in most cases, because it makes sure all controls and buttons are usable.

However, sometimes a parent will want to make sure that it becomes responder. This can be handled by using the capture phase. Before the responder system bubbles up from the deepest component, it will do a capture phase, firing on*ShouldSetResponderCapture. So if a parent View wants to prevent the child from becoming responder on a touch start, it should have a onStartShouldSetResponderCapture handler which returns true.

onTouchStart (event: GestureResponderEvent) => void

onTouchMove (event: GestureResponderEvent) => void

onTouchEnd (event: GestureResponderEvent) => void

onTouchCancel (event: GestureResponderEvent) => void

onTouchEndCapture (event: GestureResponderEvent) => void

Theming#

Button.styles.base
Hello world
Button.styles.disabled
Applies when the button is disabled. `<Button disabled>`
Hello world
Button.styles.hover
Applies when the button is hovered. Try it out by hovering over the button.
Hello world
Button.styles.hoveractive
Applies when the button is hovered and active. Try it out by hovering over the button and clicking on it.
Hello world
Button.styles.ghost
Applies for ghost buttons. `<Button variant="ghost">`
Hello world
Button.styles.link
Applies for link buttons. `<Button variant="link">`
Hello world
Button.styles.outlined
Applies for outlined buttons. `<Button variant="outlined">`
Hello world
Button.styles.static
Applies for static buttons. `<Button isStatic>`
Hello world
Button.styles.sizes.small
Applies for small buttons. `<Button size="small">`
Hello world
Hello world
Hello world
Hello world
Button.styles.sizes.default
Hello world
Hello world
Hello world
Hello world
Button.styles.sizes.medium
Applies for static buttons. `<Button size="medium">`
Hello world
Hello world
Hello world
Hello world
Button.styles.sizes.large
Applies for static buttons. `<Button size="large">`
Hello world
Hello world
Hello world
Hello world
Button.Icon.styles.base
Hello world
Button.Icon.styles.before
Hello world
Button.Icon.styles.after
Hello world
Copyright © 2021 Jake Moxey